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Epic Games have released the patch notes for today's v9.10 update featuring new Hot Spots, the new LTM rotation, and more. Here's everything you need to know:
What’s New?
Hot SpotsRandomly selected locations on the map that have a high loot rate with an increase of Supply Drops!
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Limited Time Mode Rotation:
Sniper Shootout Duos
Sniper Rifles only. Downed players are eliminated instantly. May the best aim win!Unvaulted Squads
Battle Royale gameplay with a limited set of weapons made up entirely of items that are vaulted in the standard modes.Close Encounters Squads
Close quarters combat with Shotguns & Jetpacks!Weapons + Items
- Shadow Bombs
- Reduced availability from floor loot from .835% to .677%
- Reduced availability from chests from 4.65% to 3.98%
- Reduced drop count from 3 to 2.
- Shadow Bombs have seen a lot of late-game use, and we wanted to encourage risk vs. reward when picking the item up. By leaving maximum stack size the same & reducing availability, the item’s potential remains the same but swapping a spot for it early on is riskier.
- Unvaulted Semi-Auto Sniper Rifle
- Available in Vending Machines, Chests, and Floor Loot
- Available in Uncommon and Rare variants
- Since the Thermal Rifle and Scoped Revolver have both recently been vaulted, this week we wanted to bring back an oldie but goodie to round out the medium/long-range item line-up.
- Combat Shotgun
- Reduced the availability from floor loot from 2.015% to 1.409%
- Reduced the availability from chest loot from 2.183% to 1.846%
- When compared to other items of similar rarity, the Combat Shotgun was dropping a bit too frequently. This change will put it closer in line with other items.
- Dropping part of a consumable item stack no longer interrupts using the consumable.
- Shadow Bombs correctly leave the players inventory when no charges are left.
- Shadow Bombs are consumed properly when quickly picking up a replacement item during activation.
- Combat Shotgun now applies appropriate environmental damage falloff.
- Ability to move is no longer lost if Rift-to-go was used with Balloons.
- The Bush now correctly attaches to players in specific animations, such as skydiving.
- Resolved inconsistent behavior while using Flint-Knock pistol during crouch.
- Air vent audio is now correctly removed upon on destruction.
- Boogie Bombs now properly prevent affected players from skydiving.
- Camera issues when exiting a Mounted Turret have been resolved.
- Remote Explosives will now open and close with doors they are stuck to.
Gameplay
- Introducing Hot Spots!
- Every match, select named locations will be marked in gold text on the map.
- These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons.
- Minimum of one Hot Spot
- 25% chance for 2 Hot Spots
- 5% chance for 3 Hot Spots
- Loot Carriers
- Loot Carriers drop a weapon of Rare or higher quality along with two stacks of ammo.
- Hot Spots will have between 12 and 16 Loot Carriers depending on the size of the location.
- These Hot Spots represent the presence of Loot Carriers. Shoot down the carriers for additional high-quality weapons.
- Every match, select named locations will be marked in gold text on the map.
- Equipping the blueprint to start building has improved in high latency situations.
- Added crosshair dot while skydiving to allow for more precise map marking.
- Fixed an issue with auto material swap canceling turbo build if the client can’t predict the material amount quick enough.
- Updated Environmental and Cozy Campfire Trap collision to better allow players to walk over campfires.
- Players can no longer fire/reload weapons while reviving a DBNO teammate.
- Contrails are no longer stuck on the player if they dropped from the bus directly into a Slipstream.
Performance
Bug Fixes- Fixed a regression in level streaming performance introduced in v9.0. This should significantly improve loading times for buildings, and reduce instances of players landing on low-LOD meshes.
- Reduced hitches shortly after landing, especially on lower-end hardware (e.g Switch)
Audio
- Improved enemy jump sounds.
- Reduced the time that it takes the enemy in-air audio loop to kick on, for better awareness of an enemy dropping in on you from above.
- Boosted the volume of nearby footsteps and landing sounds of enemies not in line of sight.
- Tighter spatialization of close-range pickaxe sounds from other players.
- Added clearer sound when an enemy confirms an edit on a building piece within ~2 tiles of your position.
- Removed glider audio tell for players traveling through a Slipstream.
- Your emote music is now prioritized over other players emotes in the front-end.
- Emote music is now full stereo when in the front-end.
- Added a new Headshot + Shield Break sound, for when the two events occur at the same time.
- Lowered the minimum velocity required to trigger a landing sound
- Walking up on the edge of a building piece plays correct material specific footstep audio.
- Enemy pickaxe sound now plays correctly from impact point and not from player using the pickaxe.
- The Boom Bow’s fire sound has been fixed to not cut off when switching weapons immediately after shooting.
- Firing weapons no longer lowers building sounds.
Creative
What’s New?
Fortnite x JordanShow off your moves in the New York City inspired, Downtown Drop LTM by Jordan featuring Creative artists NotNellaf & Tollmolia. Launch off massive jumps, grind down city streets and collect coins to win!
Score big when you cop the Hang Time Bundle. Get the Grind Outfit, Clutch Outfit, and a challenge pack unique to the set.
For more information on the Fortnite x Jordan collaboration, check out our official blog.
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Haunted Hills Theme
Create your own eerie islands using the new Haunted Hills theme! Includes several prefab and gallery sets for all your creepy creations.
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Islands
- Creative islands are now displayed in the minimap as well as the fullscreen map.
- Players are now able to change the island slot in their personal rift even after visiting an island with a high memory cost.
Gameplay
- New “Fastest Time to Win” setting
- Each round a winning time sets the new time limit for the following round.
- After all rounds the winner is the team with the lowest time to win a round.
- Added Time limit options of 6, 7, 8, 9, and 12 minutes.
- Wrong team can no longer be declared the winner of a round.
- Players will now correctly spawn to spawn pads or checkpoints rather than in the air.
- Lobby music will no longer play on a continuous loop after winning a game.
- Players no longer need to press the same button twice in order to perform certain actions with a controller.
- Weapons will now be granted by the Team Settings & Inventory Device even after Team Rotation.
- Floor traps are now deleted along with their supporting floor even when a ramp is built over it.
- The pickaxe no longer swings involuntarily when swapping to the Phone while swinging.
- Jitter no longer appears on multiple assets on featured islands.
- Creatures are able to move through archways from the Jungle Temple set.
- The island owner is no longer automatically declared the winner of a game as long as they have more health than the opponents.
- The winner of a game is now determined by Scoreboard Stat 1 rather than the total highest score.
Creative Tools + Phone
Bug Fixes- The Phone will now target Barrier Devices for deletion.
- Old school and quick builder controls now function correctly with the Phone.
- The axis is no longer missing when rotating an object with the Phone.
- Players can select the Phone now when using a custom control scheme on Switch.
- Players can no longer destroy Holoscreens without permission while on another player’s island.
Prefabs & Galleries
- Added 6 New Prefabs
- Haunted Hills Haunted Tomb
- Haunted Hills Grim Ruins
- Haunted Hills Abandoned Dwelling
- Haunted Hills Hillshade House
- Pirate Fort
- Tomato Temple
- Added 5 New Galleries
- Haunted Hills Gallery
- Haunted Hills Prop Gallery
- Haunted Hills Nature Gallery
- Tomato Temple Prop Gallery
- Catacombs Floor Gallery, which features catacomb floors mixed with dirt and mud.
- Added pieces to the Indestructible Gallery
- More indestructible wall variants
- Indestructible Ground Tiles
- Indestructible Volcanic Rocks
- Indestructible Hover Platform
- Indestructible Neo Tilted Basketball Hoop
- The Basketball Hoop, from the Neo Tilted Prop Gallery, was replaced with a destructible version and the non-destructible version was added to the Indestructible Gallery.
- The Ruined Shops prefab name was changed to No Sweat Insurance Building.
- Grass no longer clips through the Rubble Piles from the Scorched Gallery.
- The following pieces no longer disappear when trying to copy/paste: Lucky Landing Roof Corner, Arctic Base Hangar Roof, and Hangar Roof Trim.
- Added player collision to the Mansion Rug, giving it the same properties as other props.
- Increased the preview volume size for the Neo Tilted Prop Gallery.
- Corner Diner Counter in the No Sweat Insurance building (formerly known as Ruined Shops) can be copied and pasted now.
- The Factory Walls Gallery and the Parkour Gallery blue preview volumes fit within their respective gallery sizes now.
- Objects from the Military Lights Gallery no longer display a black bar when viewed from behind on mobile.
SOURCE: Epic Games