Patch Notes for v5.30 - Rift-To-Go, Score Royale LTM, Playground

The patch notes for v5.30 are available now! This week we see the addition of the 'Rift-To-Go' item and Score Royale LTM, along with the return of Playground. Here are the details from Epic:

Rift-To-Go (Battle Royale)


Escape danger or dive into it! The Rift-To-Go is any player’s ace in the hole, creating a Rift for themselves and allies. Be careful that no enemies follow you through.

Video via Epic Games


Score Royale LTM (Battle Royale)


Collect points to claim Victory Royale in this new Limited Time Mode. Whoever has the most points at the end of the match wins.

BR05_Social_LTM_ScoreRoyale.jpg
Image via Epic Games


Blockbuster Contest Winner (Battle Royale)


The repairs to Risky Reels have been completed and a new movie arrives to mark the occasion! Attend the premiere of "Prepare For Collision" from creator jafnthony and enjoy this limited time cinematic.

Video via Epic Games

Limited Time Mode: Score Royale

Summary
Earn points by collecting coins, opening loot containers and eliminating other players. The first to cross the High Score threshold wins the Victory Royale!    

Mode Details

  • More Llamas!
    • 30 total Supply Llamas per match.
    • Llamas have reduced building materials due to the amount in each game.
      • 20 of each material type.
      • All other loot is unchanged.
    • Opening a Supply Llama grants 50 points.
  • Early game Storm circles are larger and the Storms move in more slowly, giving players more time to spread out and search for loot.    
  • Late game Storms move in fast! Earn enough points for the Victory Royale before they close in.


Scoring Chart

Winning Score (Solo) 2000
Winning Score (Duos) 3000
Winning Score (Squads) 4500
Use an Apple or Mushroom 10
Open an Ammo Box 25
Open a Llama 50
Open a Supply Drop 100
Eliminate an Enemy 100
Open a Treasure Chest 50
Find a Bronze Coin 30
Find a Silver Coin 50
Find a Gold Coin 100

Limited Time Mode: Playground

What's New?
Playground has been updated with a couple dozen new ATK's available, some more ramps to jump them off of, and a handful of new Rifts scattered throughout the map. Head to the hilltops and see if you can find them all.

Weapons + Items

  • Rift-To-Go added.
    • Rift-To-Go is a portable Rift that can be carried in inventory and deployed immediately.
    • When activated, you are teleported into the sky and placed in skydiving mode.
    • The Rift will remain at the location it was deployed for 10 seconds, allowing other players to use it.
    • Epic rarity. Drops in stacks of 1 with a max stack size of 2.
    • Can be found in chests, Vending Machines, Supply Drops and Loot Llamas.
  • Pump Shotgun equip time has been shortened from 0.96 seconds to 0.88 seconds.
  • Double Barrel shotgun now has a spread reduction of 15% while crouched.
  • Clingers will now only explode when their fuse has expired. 
    • Clingers will no longer explode if the object they are attached to is destroyed. They will be affected by gravity and fall until they stick to another object or their fuse expires.
  • Impulse Grenade max stack size increased from 8 to 9.
  • Bouncers now need line of sight of a player to activate.

Bug Fixes

  • Damage Traps will now properly affect enemy players who are within their range.
  • Remote Explosives now damage everything in their radius that can be destroyed.

Gameplay

  • Added the ability to use Emoticons and Squad Comms while knocked down.
  • Combat and Builder Pro Configs: Added functionality to the right stick click action that will cycle available traps if the player isn't repairing or rotating a build piece.
  • Added an option to auto-sort consumable items to the rightmost empty quick bar slot when picked up.
  • Added smoothing to motion controls on platforms that support it.
  • Lowered the dead-zone used for aiming on Xbox One controllers.
  • Tuned controller input and accelerations to allow for more fine tuning when aiming.
    • We are in the process of reverting this change after receiving player feedback that it didn't feel good.
Bug Fixes
  • Vehicles will now fall properly if the structure beneath them is destroyed.
  • Characters who crouch and uncrouch will no longer cause visual or hitbox inconsistencies.
  • Fixed an issue causing 0 damage number to be displayed.
  • Players affected by network issues such as packet loss are now limited in how far they will move until the connection is stable again. 
    • Additionally, fixed some inconsistencies with how far and fast players could move under these conditions.
  • The Save the World reward flow will no longer occasionally appear in Battle Royale.
  • When health and shield damage occur at the same time, they will now be combined and displayed as a single shield damage number.
  • Fixed an issue with controller aiming where the input was not properly scaled when aiming down sights or aiming with a scoped weapon. 
    • This will slightly increase sensitivity when aiming down sights or with a scoped weapon.
  • Players will no longer emote with their pickaxe in hand.
  • Fixed issue where damage would always show blue numbers when a player’s shield amount would get stuck at a value between 0 and 1.
  • Fixed some shrubs and bushes that took more swings to harvest then intended. They will now be destroyed after the intended number of swings.
  • Weapons will now auto reload if they are equipped and their ammo type is looted.
  • Vending Machines now display the proper costs in the Playground LTM.

Performance

  • Fixed some very long hitches seen during long game sessions caused by the Replay System.
  • Optimized loading of Outfits to reduce disk load during the early game (particularly skydiving). This should mean buildings and Outfits load faster.
  • Improved building streaming performance on Xbox One and Switch. This will help buildings load in more quickly during skydiving, reducing the chances of landing on a low-detail model.
  • Improved load times on Xbox One and Switch.

Audio

  • Additional stereo content has been added to your own gunfire sounds.
  • Laser Chomp tail swing audio adjusted to more closely match the animation.

Bug Fixes

  • Emote music no longer breaks when playing back to back emotes.
  • Music now plays properly when using the Hang Time glider.
  • Added a max time for the clock ticking sound that plays prior to the Storm shrinking. 
    • Prevents 3 minutes of this sound from playing at the end of a Playgrounds match.
  • Pick Squeak pickaxe now properly squeaks on every hit.

UI

  • Added a display timer and new animation for Item Shop carousel tiles.

Bug Fixes

  • Health bars for objects with more than 1000 health now display properly.
  • Fixed an issue where you couldn't use LT/L2 to zoom on the fullscreen map while spectating because it would open the report player window.
  • The ATK now displays the proper controls for players on a gamepad.
  • Fixed an issue where all buses would display as enemy buses on the starter island.

Art + Animation

Bug Fixes

  • Purple trails on Split Wing Glider will now appear properly.
  • Whiteout Outfit now has 100% more neck. 

Replay System

Bug Fixes

  • The camera will no longer get stuck following the Battle Bus in replays.
  • Shield bar will now properly update after a player is revived.
  • Weapon icons on nameplates will now display properly.

Mobile

  • Players must now select a preferred fire mode before proceeding to matchmaking.
  • A dedicated button to powerslide while driving has been added to the UI.
  • The button for exiting a vehicle will now always remain consistent.
  • Turbo building will no longer be interrupted by switching structure types.

Bug Fixes

  • Fixed camera jitter while moving and looking simultaneously.
  • Fixed an issue where settings would appear in-game lower than intended resulting in missing shadows and lower image quality.

SOURCE: Epic Games