Epic has released the patch notes for v6.31 featuring the new Epic and Legendary Pump Shotgun variants, and more. Here's everything you need to know about today's patch:
Team Rumble LTM
Are you ready to Rumble? Be the first team to eliminate 100 enemies to earn a Victory Royale in this Limited Time Mode.
Epic & Legendary Pump Shotgun
Discover new rarities for the Pump Shotgun and burst down enemies with these powerful new rarities.
Limited Time Mode: Team Rumble
Summary
Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!
Mode Details
- Two teams of 20 players.
- Players will respawn after 5 seconds when eliminated, keeping their inventory.
- Eliminated players spawn a random type of ammo upon elimination, as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials.
- Only Uncommon weapons (or better) are available.
- The first team to 100 eliminations wins.
Weapons + Items
- New Epic and Legendary Pump Shotgun
- 105 / 110 maximum damage
- Available from floor loot, chests, Supply Drops, and Vending Machines.
- Shotguns will now always apply at least 3 pellets worth of damage if only 1-2 pellets hit the target.
- NOTE: Bonus pellets can never be critical hits.
- Pump Shotgun maximum damage and fall-off changes.
- Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100
- Pump shotguns will do higher damage in shorter range buckets but damage falls off quicker. This means you’ll do more damage to closer targets but less damage to farther targets.
- Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100
- Added Stink Bombs to Supply Drops
- Removed Double Barrel Shotguns from floor loot
- Mounted Turret
- Adjusted Mounted Turret collision to make it easier to land shots against anyone occupying it.
- Removed the ability to repair the Mounted Turret
- Fixed players being able to clip into turret barrels and get stuck.
- Supply drops will automatically open if landing on a Mounted Turret
- Drop rate reduced from 1.719% to 0.915%
Bug Fixes
- The Mounted Turret can no longer fire through its own floor.
- Fixed an issue with players not having an audio cue while gliding after respawning.
- Fixed an issue with Chiller effects not applying properly to players’ feet.
Gameplay
- Reduced the in-air speed when using the Glider Redeploy feature in supported game modes.
- Added functionality that allows the placement of map markers in the world without needing to go into the fullscreen map.
- You’ll be able to look at a position in the world and use the “Place Marker” keybind to place a map marker. This command will only be available by default while in Combat Mode.
- This command is defaulted to Left on the D-pad for controllers and the Middle Mouse button for PC and Mac.
- For Mobile players, this command will be bound to an optional button in the HUD Layout Tool.
- Added the ability to pick up and throw back Dynamite with a lit fuse.
- To throw the Dynamite with a lit fuse, get near it and use the interact key.
Bug Fixes
- Increased the Dynamite explosion height against players from 192 units to 300 units.
- This was done to prevent players from being able to jump over the explosion area on flat ground without taking damage.
Events
- New Tournament: Alchemist Pop-Up Cup
- Pop-Up Cups are tournaments testing temporary, Limited Time Modes. Alchemist will continue our testing of several gameplay adjustments and may differ day to day.
- Initial Mode Settings:
- A material cap of 500 Wood, 500 Stone, 500 Metal
- Harvesting Rate Increased by 40%
- +50 Health on Eliminations
- Storm Surge
- If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
- Circle 1: 60 Players Remaining
- Circle 2: 44 Players Remaining
- Circle 3: 30 Players Remaining
- Circle 4: 20 Players Remaining
- Circle 5: 16 Players Remaining
- Circle 6: 14 Players Remaining
- Circle 7: 12 Players Remaining
- Circle 8: 6 Players Remaining
- Circle 9: 2 Players Remaining
- Your highest score or pin during any event session will now be displayed on the tournament poster in the Events tab.
- Pins will now reflect tournament colors on the Event Details screen.
- If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
Bug Fixes
- Fixed an issue where players would receive points during warmup island which would be later removed.
Performance
- Improvements to level streaming performance on Xbox One and Switch (improving building load times during skydiving)
Audio
- Player in-air falling audio cue volume has been increased.
- The Mounted Turret overheat audio loop volume has been reduced.
Bug Fixes
- Fixed an issue where the Glider in-air audio cue wouldn’t play for players who glide in after respawning.
Social
Bug Fixes
- Fixed a crash on Nintendo Switch that occasionally occurred when logging in for the first time.
Art + Animation
Bug Fixes
- Fixed an issue where player nameplates disappear after scrubbing a replay.
Mobile
- Map Marker button added to the HUD Layout Tool
SOURCE: Epic Games