The Patch Notes for version 24.30 of the Unreal Editor for Fortnite have been released, giving us a look at what to expect in today's update.
UEFN
New:
- We added 366 unique icon textures that can be used on devices that support an Icon Identifier.
- Improved memory calculation, with an additional feature to navigate with the Browse button through the assets to the Outliner.
Fixes:
- The Conditional Button now updates the item icons in UEFN for live-edit sessions for icons other than the default icon.
- The Character Rimlight Intensity setting now renders properly in different settings. You can also turn it off completely.
- Class Designer devices are no longer marked as needing to be saved when no options were adjusted.
Editor
New:
- The look and feel of the New Level From Island window now matches the Project Browser.
- The ocean in imported islands is now located at a fixed height near the origin.
- The
docsUrl
property in the .uefnproject file is now exposed inside the Project Browser, and you can now provide URLs to documentation about your islands.
Fixes:
- Build HLODs generates HLODs without any errors when running UEFN with the Shipping target.
- You should no longer get stuck on the Preparing phase when there is a large amount of modules present.
- Fixed the Learn More Memory Management hyperlink in the "Publish Project" dialog box.
- The project name no longer appears as the Project Title when you convert a Fortnite Creative island to UEFN.
- Fixed Unreal Revision Control Invalid Project Name sync issue for converted Fortnite Creative islands.
- Fixed the Unreal Revision Control team-owned projects sync issue for converted Fortnite Creative islands.
- Fixed the Report Issue button in the Help menu.
- Fixed the red cube for missing assets not showing up during live edit.
- Fortnite Creative islands that have been converted in UEFN are now hidden from the Golden Rift.
Verse
New:
- You can now spawn your custom props with Verse, in addition to being able to spawn predefined Fortnite props. Any custom prop you create will behave the same way as a predefined Fortnite prop, both in code and in the editor when you expose the prop from your Verse-authored devices.
- Verse
TeleportTo
now supports setting the full transform, including scale. - Added
GetViewLocation()
tofort_character
to get the location where the character is looking or aiming from.
You can now query the state of a fort_character
:
IsCrouching
IsOnGround
IsInAir
IsInWater
IsFalling
IsGliding
IsFlying
- You can now use a transform when you call
SpawnProp()
andMoveTo()
with your prop. vector2
andvector3
now have component-wise vector division.
Fixes:
- Fixed an issue that prevented
TeleportTo()
andMoveTo()
with props from completing successfully. - Fixed an issue where dynamically spawned props were sometimes incorrectly removed from the world.
- Fixed an issue in prop quota calculation.
Tools
Fixes:
- There is now a check to make sure that the VS Code workspace that was written out from UEFN has a settings field first before attempting to read from it.
Creator Portal
New:
- Banner to alert creators to manage projects as Listed or Unlisted for Creator Page visibility purposes.
Fixes:
- There are many publishing flow fixes across backend systems and services that reduce instances of trouble when attempting to publish projects.
- Auto-Activate release feature now works as expected.
- "Oops!" UI state and automatic rejection/resubmission for projects where content review is taking too long (12h+)has been fixed.
- Empty state for the Projects page when there are no projects visible has been fixed.
- Projects can no longer have ownership transfers initiated when a release is pending.
- Creators can now transfer a project back to No Team (Just Me).
- Team Member list is now divided into separate Active and Pending sections.
- Improvements have been made to project page presentation and visibility.
- Improved error messaging.
- Updates and improvements to localization and UI have been made.
Unreal Revision Control
Fixes:
- Fixed an issue causing automatic polling for new snapshots to stop working after the Sync Latest button is used.
- Fixed an issue that caused a warning message to appear informing the user Unable to Check Out From Revision Control! if the user tries to perform a check-out operation on a file they already have checked out.
- Fixed issue causing the checked-out/added state of Verse files to display in the Verse explorer.
- Fixed an issue that caused unsuccessful deletion of a local file after a user who has auto-checkout disabled saves a deletion of a file checked out by a collaborator.
More changes will arrive with UEFN's v24.40 update in two weeks.
In other news, 64 upcoming Outfits have been revealed in a new Survey. Click here to read more.
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