Patch Notes for Fortnite v8.00 - Season 8 Battle Pass, Planes vaulted, and more
          A new Season of Fortnite is officially underway with Patch v8.00! As of today, Season 8 begins with a new Battle Pass to complete and many changes to the game overall. Here's everything you need to know about today's update:
What’s New?
Season 8 - Battle Pass
New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks. Find out more information on this season's Battle Pass here.
Pirate Cannon
Damage enemy locations or structures by launching a cannonball or become a special delivery by launching yourself!

New Locations
Explore new points of interest that emerged with the Volcano, such as Sunny Steps and Lazy Lagoon.

Weapons + Items
- Pirate Cannon
	
- Push the Cannon into position, take aim, and fire! Alternatively, climb into the barrel and launch yourself!
 - The cannon will fire cannonballs or players a great distance. Cannonballs and players can plow through a number of objects before stopping with a bang, causing damage and knockback to nearby players.
 - Deals 100 Damage to enemies on a direct hit and 50 Damage to enemies within a small radius.
 - Found throughout the environment.
 
 - Vaulted
	
- Sneaky Snowman
 - Chiller Grenade
 - X-4 Stormwing
 - Shopping Cart
 - All Terrain Kart
 
 - Updated Hunting Rifle Icon
 - 
	
	Reduced the availability of high tier Assault Rifles
	
- Total number of Assault Rifles available remains unchanged
		
- Increased chance of receiving a Common quality assault rifle from 48.56% to 56.30%
 - Increased chance of receiving an Uncommon quality assault rifle from 26.83% to 28.15%
 - Reduced the chance of receiving a Rare quality assault rifle from 16.17% to 10.91%
 - Reduced the chance of receiving an Epic quality assault rifle from 7.02% to 3.52%
 
 - Reduced the chance of receiving a Legendary quality assault rifle from 1.82% to 1.13%
 
 - Total number of Assault Rifles available remains unchanged
		
 
Bug Fixes
- Supply Drops now properly appear on the map.
 - If the fire button is pressed while the shotgun cooldown is still active after swapping weapons then the shotgun will automatically fire once the cooldown is over.
 - Fixed Clingers causing damage through walls / floors when stuck to a player.
 - Fixed players accidentally sticking Remote Explosives onto themselves after applying a Consumable Bush.
 - Fixed Legendary/Epic Pump Shotgun pellet tracers and muzzle flash sometimes not replicating to other clients.
 - Fixed an issue where players couldn’t use Auto-Run while using a Hoverboard with a gamepad.
 - Fixed items occasionally being invisible to some players.
 
Gameplay
- 
	
	Added Lava
	
- Lava will deal 1 damage per touch and will cause players to bounce off the surface. Watch out!
 
 - 
	
	Added Volcanic Vents
	
- Volcanic Vents will boost players and vehicles into the sky in a gust of hot air!
 
 - 
	
	Party Assist Added
	
- Prior to a match, enable Party Assist on a Daily or Weekly challenge to complete it with the assistance of everyone in your party.
 - Party members are able to provide progress to the selected challenge in addition to yourself.
 - This functionality excludes "fill" players who are added into the party during matchmaking or teammates from large team modes such as Team Rumble.
 
 - Increased Infinite Dab duration from 11 hours to 12 hours in the lobby.
 - Cozy Campfire now glows while active when viewed through a Thermal Scope.
 - Starting in Season 8, daily quests will be automatically claimed once they've been completed.
	
- Any Challenges that were ready to be collected will be auto completed and all rewards will be delivered. However, at this time there will be no in-game notification for you receiving these rewards.
 
 
Bug Fixes
- Fixed a bug where the Lynx Outfit would jitter very badly when playing the original Wave emote in the lobby.
 - Fixed an issue where players were able to aim down sights while jumping.
 - Fixed an issue where weapons picked up would sometimes be incorrectly unloaded. This would happen if a player looted a weapon dropped by a player immediately after being eliminated.
 - Fixed Bush consumable not being destroyed if player takes damage from a great distance.
 - Fixed aim assist to work through windows.
 - Fixed an issue where players could stop themselves from getting on a Zipline by standing too far behind it and colliding into the ground as they try to enter.
 - Fixed an issue where the player couldn't pick up items dropped around the Zipline pole.
 - Fixed an issue where entering a vehicle while ziplining left the fall damage immunity visual effect on the player.
 - Fixed auto-pickup of items not working when first landing from skydiving.
 - Weapon auto-reloading no longer cancels emotes.
 - Fixed an equipped Trap being swapped after dropping a stack of items or after using the last item of a stack of consumables or explosives.
 - Fixed equipped traps being dropped when using hold to swap to pick up items.
 
Limited Time Mode: 50v50
Summary
Two teams of fifty players fight to the finish!
Mode Details
- Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
 - The map has a dotted line, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
 - Farming materials increased 25% over default.
 - Chests & Ammo Crates spawn more often than usual, and carry extra ammo.
 
Limited Time Mode: Close Encounters
Summary
Close quarters combat with Shotguns & Jetpacks!
Mode Details
- Players start with a Jetpack in their inventory.
 - The only guns in this mode are the various types of Shotguns.
 - The Storm moves in more quickly than normal mid to late game.
 
Audio
- Above/below footstep improvements.
	
- More distinct sound for above footsteps.
 - Tuned the distance at which above/below footsteps travel to be more realistic.
 
 - Improved footstep audio timings when the game simulation is under heavy load.
 - Set Down-But-Not-Out alert sound spatialization from the location of the downed player.
 - Added stereo sounds for all weapons for those carrying the weapon.
 - Added foley audio feedback when crouching and ADS’ing with a weapon.
 - Improved Rocket Launcher incoming audio. It now plays an additional warning layer if the rocket is coming towards you.
 - Added distant perspective to the enemy glider audio tell.
 - Improved damage/elimination audio feedback.
 - Added a new shield break sound.
 - Improved the “weak-point” hit sound when harvesting.
 
Bug Fixes
- Fixed in-air wind audio restarting when eliminating an enemy while they're in mid-air.
 - Fixed sniper projectiles not playing impact audio.
 - Fixed "Hootenany" emote getting stuck on infinitely.
 - Fixed Suppressed SMG sound effect occasionally looping continuously incorrectly.
 
UI
- Added the ability to access the Patch Notes website from the News Screen.
 - Visual improvements made to squadmate names and indicators.
 - World Marker Improvements
	
- World Markers are now visible in the world when placed close to you.
 - Double-clicking the World Marker hotkey will place a “danger” version of that marker. World Markers placed while aiming with a weapon will also place the danger version.
 - Added 2D UI indicators to the World Markers, making them easier to see through objects.
 - World Markers now have an off-screen indicator and display the distance your character is from them.
 - Placing a World Marker on an item will display that item’s icon and rarity.
 - 
		
		Placing World Markers remains on the same key for PC and console (KBM: Middle Mouse Button, Controller: D-Pad Left).
		
- This button can be remapped to any button you want. Let us know on our social channels what works best for you!
 
 - Mobile also has a button that can be added to the HUD. Place this button by using the HUD Layout Tool.
 
 - Added filter tabs to the locker for animated loading screens and pets.
 - Added a card corner icon for certain types of animated cosmetics.
 
Bug Fixes
- Fix cases where the Bad Network Indicator would appear at the beginning of the match due to slow loading conditions.
 - The Battle Pass / Battle Bundle purchase screen now shows your supported creator if one is set.
 - Fixed an issue where the team elimination count was sometimes inaccurate.
 - Fixed an issue where eliminations weren’t properly counting when playing in Playgrounds.
 
Replay
Bug Fixes
- Fixed an issue where scrubbing through a replay could cause the player's hero model to disappear in the lobby.
 - Fixed issue with cosmetic styles not displaying properly during replay playback.
 - Fixed elimination damage numbers being inaccurate in replays.
 - Fixed weapon firing animations sometimes playing twice in replays.
 
Mobile
- Added more visual feedback when buttons are pressed.
 - Changed gliding/freefalling HUD visibility to be more consistent between mobile/other platforms.
 - Player are now able to toggle between crouch and standing states while in build and edit modes.
 
Bug Fixes
- Fixed bug which caused the lobby background to disappear when closing the Report Player dialog.
 - Fixed an issue where trying to switch to build mode and tapping the quickbar at the same time would switch back to combat mode.
 - Fixed an issue where attempting to place a trap using a mobile controller made the player animate as if they were trying to open a door several times before the trap is placed.
 - Fixed players ability to un-crouch while gliding.
 - Fixed action button remaining on the UI during the Battle Bus phase.
 - The 'Resources' HUD setting now properly shows in-game after making changes on mobile devices.
 - Fixed an issue where using touch to edit a structure breaks the ability to continue crosshair editing until the button is pressed again.
 - Fixed an issue where dragging an item off the hotbar triggered a double click.
 - Fixed an issue where pick up and zip line activation icon's default position overlapped with the aiming icon.
 - Fixed controller art sometimes missing in the Controller Setting screen.
 
SOURCE: Epic Games