Epic Games have released the patch notes for Fortnite v9.01 which is scheduled to release today following downtime scheduled for 4am ET/8am UTC. It'll feature the all new Tactical Assault Rifle and more. Here's everything you need to know:
What’s New?
Tactical Assault Rifle
Tactics take the day! This robust and precise assault rifle is the ideal option for tight quarters.

Weapons + Items
- Tactical Assault Rifle
	
- Available in Rare, Epic, and Legendary variants.
 - Available from Floor Loot, Chests, Supply Drops, and Vending Machines
		
- Fully Automatic
 - 30 Round Magazine
 - Deals 22/23/24 damage
 - Headshot Multiplier of 1.75x
 - This weapon has a tight spread in close quarters but is less effective at long range when compared to other Assault Rifles.
 
 
 - Reduced Baller health from 200 to 150
	
- The primary goal of the Baller is to provide fun and exciting mobility. We feel that it still has a little too much defensive agency - this change should reduce the effectiveness there while not impacting its strengths.
 
 - Drum Gun adjustments
	
- Reduced base damage from 26/27 to 22/23
		
- Since its unvaulting, the Drum Gun effectiveness has been slightly higher than we wanted. This change should reduce its combat effectiveness while still retaining its flavor.
 
 
 - Reduced base damage from 26/27 to 22/23
		
 - Vaulted Compact SMG
	
- Due to the recent addition of the Drum Gun and the brand new Tactical Assault Rifle, we wanted to reduce the availability of high rate-of-fire weapons.
 
 
Gameplay
- Slipstream adjustments
	
- Slipstreams no longer block building.
		
- Trying to build up to get into a Slipstream should be an easy & intuitive experience. We noticed some cases where players would build up to the Slipstream, but due to build restrictions would take a ‘leap of faith’ and not make the jump. This should make getting into a Slipstream easier.
 
 - Players flying in a Slipstream will destroy player built objects when they collide.
 - Slipstreams are now disabled after storm phase 5.
		
- We’ve seen a number of cases where Slipstreams caused issues during late game circles - primarily around getting pulled into the storm unexpectedly. Since the value of Slipstream mobility is limited in those scenarios, we felt it’s better to simply disable them.
 
 
 - Slipstreams no longer block building.
		
 
Performance
- Improvements made to level streaming performance on all platforms.
	
- This will reduce cases of buildings not loading in.
 
 - Physics optimizations to improve performance in conduits
 
SOURCE: Epic Games