Patch Notes for Creative, UEFN v25.00

Fortnite has released the official Creative/UEFN Patch Notes for today's v25.00 update, giving us a look at what's new.

Direct Event Binding

In the v25.00 update, direct event binding is now turned on for all islands made using the Creative toolset. For more information, see Getting Started with Direct Event Binding in the official documentation.

Upgraded Devices Reminder

For some time now in Creative, you have been able to manually convert your islands to upgraded devices, by going to the Tools tab of My Island and clicking the Upgrade Devices button. Starting in a future update, new Creative islands will use upgraded devices by default. These devices are the same ones used by UEFN and provide improvements over the original devices, including:

  • Direct numerical input
  • Color pickers
  • Additional features on some devices

Welcome Hub Changes

To make sure creators have a smooth and consistent experience when entering Creative, the Welcome Hub is changing to a new Epic-created default hub starting today.

Grind Rails

Grind Rails from Battle Royale Chapter 4 can now be added to islands using the Creative toolset or UEFN. The spline defining the rail's path can be edited directly in UEFN, or it can be edited with the Phone tool in Creative.

Grind Rail devices in Creative are similar to AI Patrol Path devices in that they have two nodes (called Control Points for this device) when first placed, and require at least two. Use the Phone tool's Copy function to add a new Control Point to the rail, and the Cut function to move a Control Point. To safely remove one or more Control Points, use the Phone tool to select them first, then delete.

Rotating a Control Point adjusts the direction of the grind rail as it goes through that point, which creates a curve. The Tangent Intensity option can be customized for each Control Point to adjust how rounded the curve is. You can also customize the color of each rail.

New Items

  • Hop Flower, added to Bouncer Gallery
  • Kinetic Boomerang
  • Flapjack Rifle
  • Thermal DMR

New Events for Prop-o-Matic Manager

Three new events have been added to the upgraded version of the Prop-o-Matic Manager:

  • On Begin Entering Disguise
  • On Finish Entering Disguise
  • On Exiting Disguise

Add Materials to Landscapes in UEFN

You can now create custom landscape materials and use these materials to improve the quality and shading of your environment. Learn more in Create a Custom Landscape in UEFN.

Guidelines for Architectural and Modelling Assets

There are now clear guidelines available for creating architectural assets with specific count values, and for using models created with third-party software.

You can review the guidelines at:

'Writing Code in Verse' Tutorial Update

A new Lesson is available in our series Learn the Basics of Writing Code in Verse! Lesson 9: Failure and Control Flow explains the unique concept of failure in Verse. Learn why failure is a necessary part of programming, and how Verse lets you write code that safely rolls back instead of crashing your program.

'Build a Game' Tutorial Update

All UEFN tutorials under 'Build a Game' have been broken up into separate documents for each step. This update makes long tutorials easier to follow:

  • Box Fight
  • Capture the Flag
  • Car Racing
  • Parkour Elimination Race


Click here to read the Patch Notes for Battle Royale's v25.00 update.

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